 
新的特征是:
1、支持3ds max9.0的32位和64位产品;
2、V-Ray shading SDK将附带vray的产品一起发行;
3、V-ray的物理相机增加了"Guess vertical shift"(垂直移位推测)按钮;
4、V-ray的物理相机增加了"Distortion type" ;"Cubic" 失真控制类型是应用于SynthEyes 、Boujou等软件中的,允许精确控制相机的匹配;
5、VRaySun增加了"Invisible"选项来避免镜面反射产生的斑点。

修正的部分:
1、VRayPhysicalCamera的DOF平面计算更加接近真实的DOF影响;
2、V-Ray预设的文件名可以被改变了;
3、VRayHDRI能对使用大HDRI文件进行更好的内存控制管理;
4、VRayLightMtl增加了一个不透明贴图的选项;
5、V-Ray的材质转化converter script可以支持标准的3dsmax的Blend, Shellac, DoubleSided and Architectural材质,能把它们转换为v-ray的材质;
6、VRayMtl已经能够在材质库预览里面显示V-Ray材质的表面纹理了;
7、V-Ray德注册服务使用"Automatic" 模式代替了"Manual"模式。



同时,还修改了40个BUG。
(*)Hiding a VRayPhysicalCamera immediately after its creation did not hide the target. (*) When cloning a V-Ray material or texture, any custom attributes were not copied to the clone. (*) Particle Flow material IDs were not taken into consideration. (*) VRayFur crashed when the source object did not contain a mesh. (*) V-Ray could crash when saving a preset if the presets file could not be opened for writing. (*) Some problems when creating a VRayLight with Dome type were fixed. (*) Fixed a potential crash with the viewport display of the VRaySun. (*) Using the light cache with crop/blowup rendering could cause a crash. (*) The "%camera" keyword for the frame stamp did not work in the V-Ray VFB. (*) The VRayLight in dome mode blocked shadows from VRaySun passing through transparent objects. (*) In ppt mode the alpha channel for transparent objects was not correct. (*) V-Ray now fills in all nodeID/mtlID/velocity render elements rather than only the first one. (*) Replaced the 'ˇ' character for automatically generated UIs with regular '.' since 'ˇ' may be a special character on some versions of Windows (e.g. Japanese). (*) The sub-materials of VRayBlendMtl did not show up in Track View; VRayBlendMtl did not allow wiring of the sub-materials. (*) If a standard 3dsmax skylight object is present in the scene, V-Ray will print a warning and ignore it, rather than crash. (*) VRayLanczosFilter produced black images with Fixed or Adaptive QMC at 1/1 image samplers. (*) The renderer did not list environment maps and the override material as subanims. (*) The irradiance map viewer would crash when merging maps from the command line. (*) The dome light did not list its dome texture map as sub-anim for Track View. (*) Crop rendering did not work in the V-Ray VFB. (*) If the VFB resolution was different from the 3dsmax one, crop and region rendering rendered a wrong part of the image. (*) Rendering will be aborted if an error occurs while writing a .vrimg file. (*) vrimg2exr failed if -dataWindow option is specified and the image is empty. (*) In some intermediate RC3 builds, V-Ray could take a render license when network rendering. (*) Creating an un-targeted VRayPhysicalCamera and moving it crashed 3dsmax. (*) The "Split render channels" option for the V-Ray VFB did not set the pixel aspect ratio for the resulting images. (*) Renamed the "VRayShadow" render element to "VRayShadows" as the name clashed in MaxScript with the VRayShadow shadow type. (*) Added an option "Invisible" to the VRaySun to avoid the bright speckles that may happen on reflective surfaces if a single hits the sun. (*) Export to a .vrmesh file did not take edited normals into account. (*) "Affect shadows" and "Affect alpha" options of a VRayMtl did not work if it was inside a VRayBlendMtl. (*) A Falloff map in Shadow/Light mode caused some render elements (e.g. Diffuse filter) to be rendered incorrectly. (*) If a render slave is used in DR mode and it does backburner rendering at the same time, the backburner 3dsmax crashed. (*) The VRaySun "Size multiplier" produced wrong results when set to 0.0 or a very low value. (*) RPC objects did not render correctly with the VRayPhysicalCamera. (*) VRayWireColor element produced wrong results with transparent objects. (*) VRayLight in Dome mode produced wrong results with matte/shadow objects. (*) VRayLight in Dome mode could produce jagged results when visible and mapped with high-resolution HDR maps. (*) Some of the new materials (VRay2SidedMtl, VRayBlendMtl etc) did not work properly when used as Override materials. (*) VRayLightMtl did not work with VRayBlendMtl and VRay2SidedMtl. (*) Using the frame stamp with "Full width" option off and "Center" or "Right" justify could lead to crashes
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