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[推荐]V-Ray 1.5 RC3于2006-10-18发布       ★★★
ChaosGroup发布V-Ray 1.5 RC3版本
作者:佚名 文章来源:本站原创 点击数: 更新时间:2006-10-19 13:26:51

新的特征是:

      1、支持3ds max9.0的32位和64位产品;

      2、V-Ray shading SDK将附带vray的产品一起发行;

      3、V-ray的物理相机增加了"Guess vertical shift"(垂直移位推测)按钮;

      4、V-ray的物理相机增加了"Distortion type" ;"Cubic" 失真控制类型是应用于SynthEyes 、Boujou等软件中的,允许精确控制相机的匹配;

      5、VRaySun增加了"Invisible"选项来避免镜面反射产生的斑点。

修正的部分:

      1、VRayPhysicalCamera的DOF平面计算更加接近真实的DOF影响;

      2、V-Ray预设的文件名可以被改变了;

      3、VRayHDRI能对使用大HDRI文件进行更好的内存控制管理;

      4、VRayLightMtl增加了一个不透明贴图的选项;

      5、V-Ray的材质转化converter script可以支持标准的3dsmax的Blend, Shellac, DoubleSided and Architectural材质,能把它们转换为v-ray的材质;

      6、VRayMtl已经能够在材质库预览里面显示V-Ray材质的表面纹理了;

      7、V-Ray德注册服务使用"Automatic" 模式代替了"Manual"模式。







同时,还修改了40个BUG。

(*)Hiding a VRayPhysicalCamera immediately after its creation did not hide the target.
(*) When cloning a V-Ray material or texture, any custom attributes were not copied to the clone.
(*) Particle Flow material IDs were not taken into consideration.
(*) VRayFur crashed when the source object did not contain a mesh.
(*) V-Ray could crash when saving a preset if the presets file could not be opened for writing.
(*) Some problems when creating a VRayLight with Dome type were fixed.
(*) Fixed a potential crash with the viewport display of the VRaySun.
(*) Using the light cache with crop/blowup rendering could cause a crash.
(*) The "%camera" keyword for the frame stamp did not work in the V-Ray VFB.
(*) The VRayLight in dome mode blocked shadows from VRaySun passing through transparent objects.
(*) In ppt mode the alpha channel for transparent objects was not correct.
(*) V-Ray now fills in all nodeID/mtlID/velocity render elements rather than only the first one.
(*) Replaced the 'ˇ' character for automatically generated UIs with regular '.' since 'ˇ' may be a special character on some versions of Windows (e.g. Japanese).
(*) The sub-materials of VRayBlendMtl did not show up in Track View; VRayBlendMtl did not allow wiring of the sub-materials.
(*) If a standard 3dsmax skylight object is present in the scene, V-Ray will print a warning and ignore it, rather than crash.
(*) VRayLanczosFilter produced black images with Fixed or Adaptive QMC at 1/1 image samplers.
(*) The renderer did not list environment maps and the override material as subanims.
(*) The irradiance map viewer would crash when merging maps from the command line.
(*) The dome light did not list its dome texture map as sub-anim for Track View.
(*) Crop rendering did not work in the V-Ray VFB.
(*) If the VFB resolution was different from the 3dsmax one, crop and region rendering rendered a wrong part of the image.
(*) Rendering will be aborted if an error occurs while writing a .vrimg file.
(*) vrimg2exr failed if -dataWindow option is specified and the image is empty.
(*) In some intermediate RC3 builds, V-Ray could take a render license when network rendering.
(*) Creating an un-targeted VRayPhysicalCamera and moving it crashed 3dsmax.
(*) The "Split render channels" option for the V-Ray VFB did not set the pixel aspect ratio for the resulting images.
(*) Renamed the "VRayShadow" render element to "VRayShadows" as the name clashed in MaxScript with the VRayShadow shadow type.
(*) Added an option "Invisible" to the VRaySun to avoid the bright speckles that may happen on reflective surfaces if a single hits the sun.
(*) Export to a .vrmesh file did not take edited normals into account.
(*) "Affect shadows" and "Affect alpha" options of a VRayMtl did not work if it was inside a VRayBlendMtl.
(*) A Falloff map in Shadow/Light mode caused some render elements (e.g. Diffuse filter) to be rendered incorrectly.
(*) If a render slave is used in DR mode and it does backburner rendering at the same time, the backburner 3dsmax crashed.
(*) The VRaySun "Size multiplier" produced wrong results when set to 0.0 or a very low value.
(*) RPC objects did not render correctly with the VRayPhysicalCamera.
(*) VRayWireColor element produced wrong results with transparent objects.
(*) VRayLight in Dome mode produced wrong results with matte/shadow objects.
(*) VRayLight in Dome mode could produce jagged results when visible and mapped with high-resolution HDR maps.
(*) Some of the new materials (VRay2SidedMtl, VRayBlendMtl etc) did not work properly when used as Override materials.
(*) VRayLightMtl did not work with VRayBlendMtl and VRay2SidedMtl.
(*) Using the frame stamp with "Full width" option off and "Center" or "Right" justify could lead to crashes

下载详情:http://www.zologo.com/res/ShowSoft.asp?SoftID=64

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